while, but I haven't worked through the whole thing (though I've hit most of the latter chapters). Actually, this is not really a review, per se... just my succinct list of pros and cons.
So, without further ado:
- Very easy to read.
- Great examples that actually work
- Chapters 1 & 2 give a great intro to python, so this would actually be a good book if you've never touched python before (but did have some programming experience)
- Lots of info using pygame+opengl
- A lot of examples use his gameobjects library, so a lot of the grunt-work coding is available to use already.
- My biggest complaint is the lack of discussion on Sprites. Pygame is really a 2D library, and I think he left out a lot of very important information by not discussing how the Sprite class can be used.
- Only cursory discussion Sound. If you're writing a game and just want the basic sound effects and/or background music, this is ok. However, if you want to do something really interesting with sound, you'll need to dig way beyond what this book offers.
Overall, I think the book is worth getting unless you've already done
a few significant projects using pygame. It's definately an Intro
book, and it does a really good job giving the user an idea how to put
a project together.
Disclaimer: I'm a relative noob to pygame (~10 months), and I've been
using pygame for research projects in Augmented Reality (not
necessarily games) for both visual and non-visual (sound-only)
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